Development and Testing of a Mobile Game for English Proficiency Among Filipino Learners
Document Type
Conference Proceeding
Publication Date
2019
Abstract
This paper presents the testing and development of Learning Likha, an English language-based digital game for Filipino learners from 9- to 12-years old. The game focuses on the literacy skill of noting explicit details while incidentally learning about Filipino culture. In an in-vivo pilot test, we measured student comprehension and engagement. We found that the students who performed better and had greater confidence enjoyed using the software but were less engaged than those who performed more poorly.
Recommended Citation
Moreno, Ma. Monica L.; Manahan, Dominique Marie Antoinette; Fernandez, Marika Gianina; Banawan, Michelle P.; Beraquit, Jose Isidro; Caparros, Marie Rianne M.; Caceres, Philip; Diy, Walfrido David A.; Sarcilla, Lean Rimes; Amante, Francesco U.; and Rodrigo, Ma. Mercedes T., (2019). Development and Testing of a Mobile Game for English Proficiency Among Filipino Learners. Archīum.ATENEO.
https://archium.ateneo.edu/discs-faculty-pubs/262