A RECIPE for Teaching the Sustainable Development Goals
Document Type
Conference Proceeding
Publication Date
2021
Abstract
Every individual is responsible for sustainable development and therefore awareness of sustainability should begin at a young age, when mindsets and habits are formed. One form which sustainability education takes is computer-based games. We describe how we used Nicholson’s Meaningful Gamification framework to design For People and Planet: An SDG Adventure, a narrative-based adventure game that teaches middle school children about the United Nations Sustainable Development Goals. In this paper, we describe the framework’s six elements--play, exposition, choice, information, engagement, and reflection--and show how our design choices align with these elements.
Recommended Citation
Rodrigo, Ma. M. T., Diy, W. D. A., Favis, A. M. T., Amante, F. U., Castro, J. C. M., Herras, I. Y., Mallari, J. C. F., Mora, K. A., Torres, J. M., & Cuyegkeng, Ma. A. (2021). A RECIPE for Teaching the Sustainable Development Goals. 29th International Conference on Computers in Education, 1, 451–465. https://icce2021.apsce.net/proceedings/volume1/