Exploring a Methodology for Automatically Detecting Positive or Negative Events in a Virtual Racing Game
Document Type
Article
Publication Date
2011
Abstract
We describe a work-in-progress that attempts to detect anxiety in drivers while exposed to a virtual racing game. The detection system is a combination of two Nintendo Wii Balance Boards, parallel video recording of in-game events and facial expressions, and the OCZ Technology's Neural Impulse Actuator (NIA) braincontrolled headset. We attempt to establish a relationship among the various physiological and physical signals with occurrences of anxiety as coded by human observers when viewing video recordings of facial expressions.
Recommended Citation
Sugay, Jessica; Dy, Thomas; Macam, Francis Jan P.; and Rodrigo, Ma. Mercedes T., (2011). Exploring a Methodology for Automatically Detecting Positive or Negative Events in a Virtual Racing Game. Archīum.ATENEO.
https://archium.ateneo.edu/discs-faculty-pubs/178