Exploring a Methodology for Automatically Detecting Positive or Negative Events in a Virtual Racing Game

Document Type

Article

Publication Date

2011

Abstract

We describe a work-in-progress that attempts to detect anxiety in drivers while exposed to a virtual racing game. The detection system is a combination of two Nintendo Wii Balance Boards, parallel video recording of in-game events and facial expressions, and the OCZ Technology's Neural Impulse Actuator (NIA) braincontrolled headset. We attempt to establish a relationship among the various physiological and physical signals with occurrences of anxiety as coded by human observers when viewing video recordings of facial expressions.

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