Exploring a Methodology for Automatically Detecting Positive or Negative Events in a Virtual Racing Game
Document Type
Article
Publication Date
2011
Abstract
We describe a work-in-progress that attempts to detect anxiety in drivers while exposed to a virtual racing game. The detection system is a combination of two Nintendo Wii Balance Boards, parallel video recording of in-game events and facial expressions, and the OCZ Technology's Neural Impulse Actuator (NIA) braincontrolled headset. We attempt to establish a relationship among the various physiological and physical signals with occurrences of anxiety as coded by human observers when viewing video recordings of facial expressions.
Recommended Citation
Sugay, J. O., Dy, T. T., Macam, F. J. P., & Rodrigo, M. M. T (2011). Exploring a Methodology for Automatically Detecting Positive or Negative Events in a Virtual Racing Game.