Affect and usage choices in simulation problem solving environments
Document Type
Article
Publication Date
2007
Abstract
We investigate the relationship between a student’s affect and how he or she chooses to use a simulation problem-solving environment, using quantitative field observations. Within the environment studied, many students were observed gaming the system (cf. Baker et al, 2004), while few students engaged in off-task behavior. We analyze which affective states co-occur with gaming the system, and which affective states precede gaming behavior. Boredom and confusion appear both to precede gaming behavior and to cooccur with gaming behavior; delight and flow are negatively associated with gaming behavior.
Recommended Citation
Rodrigo, Ma. Mercedes T.; Baker, Ryan S.; Lagud, Maria C V; Lim, Sheryl Ann L.; Macapanpan, Alexis F.; Pascua, Sheila A M S; Santillano, Jerry Q.; Sevilla, Leima R S; Sugay, Jessica; Tep, Sinath; and Viehland, Norma J B, (2007). Affect and usage choices in simulation problem solving environments. Archīum.ATENEO.
https://archium.ateneo.edu/discs-faculty-pubs/100