The problem of rote-based learning in mathematics is well documented. Mobile technology can provide a potential solution; especially when application (app) design is based on sound pedagogical principles and gamification elements. However; an inventory of available mobile apps for mathematics reveals that many of the available apps are guided by a behaviorist perspective that favors repetition over meaningful learning. This paper reports on the design of mobile mathematics apps that harness gamification techniques to promote higher-order thinking skills (HOTS) even in basic elementary school concepts such as number comparison; and addition and subtraction. The integration of these apps in the classroom is also discussed.
Versoza, D.M.B., De Las Peñas, M.L.A.N., Sarmiento, J.F., Aberin, M.A.Q., Tolentino, M.A.C., & Loyola, M.L. (2021). Using Mobile Technology to Promote Higher-Order Thinking Skills in Elementary Mathematics. In I.A. Sanchez, P. Kommers. T. Issa, & P. Isaías (Eds.), Proceedings of the International Conferences Mobile Learning and Educational Technologies (pp. 19-26). IADIS Press. https://www.iadisportal.org/digital-library/using-mobile-technology-to-promote-higher-order-thinking-skills-in-elementary-mathematics