The problem of rote-based learning in mathematics is well documented. Mobile technology can provide a potential solution, especially when application (app) design is based on sound pedagogical principles and gamification elements. However, an inventory of available mobile apps for mathematics reveals that many of the available apps are guided by a behaviorist perspective that favors repetition over meaningful learning. This paper reports on the design of mobile mathematics apps that harness gamification techniques to promote higher-order thinking skills (HOTS) even in basic elementary school concepts such as number comparison, and addition and subtraction. The integration of these apps in the classroom is also discussed.
Verzosa, D.M.B., de Las Peñas, M.L.A.N., Sarmiento, J.F., Aberin, M.A.Q., Tolentino, M.A.C., & Loyola, M.L. (2021). Using mobile technology to promote higher-order thinking skills in elementary mathematics. Proceedings of the 8th International Conference on Educational Technologies 2021, ICEduTech 2021 and 17th International Conference on Mobile Learning 2021, ML 2021, 19-26