Interactive Mobile Applications for Teaching and Learning Mathematics

Evangeline P. Bautista, Ateneo de Manila University
Ma. Louise Antonette N. De Las Peñas, Ateneo de Manila University
Maria Alva Q. Aberin, Ateneo de Manila University
Flordeliza F. Francisco, Ateneo de Manila University
Len Patrick Dominic M. Garces, Ateneo de Manila University
Winfer C. Tabares, Ateneo de Manila University
Debbie Marie Verzosa, University of Southern Mindanao

Abstract

The presentation tackles mobile applications on some math topics developed as part of the DOSTPCIEERD project “Development of Interactive Software and Teaching Guides for Grade 7 to 10 Mathematics” headed by De Las Pe˜nas [4]. The project is also involved in the construction of comprehensive resources (e.g. teaching guides, GeoGebra files) for teachers in order to help them find ways to best incorporate the apps into their respective curricula. While the applications are primarily for Grade 7 to 10 mathematics, they can also be used to supplement discussions in college algebra and mathematical proof writing. The project features the apps named AlgeTiles [5], DrawLine [6], GeoMatch [1], and ProveIt [2], which are geared towards promoting a more interactive approach in learning and teaching basic algebraic operations, equations of a line, and proving basic geometric results on triangles and quadrilaterals. Other applications on statistics and probability created in the project are also anticipated to play a significant role in the instruction of Math in the Modern World, an upcoming math GE course. This project recognizes the fact that mobile technology is poised as a ubiquitous way of imparting and honing mathematical knowledge. Related literature studies show the novelty of these kinds of mobile apps in mathematics.