Usability Study of an Augmented Reality Game for Philippine History
We investigate the extent to which Augmented Reality can contribute to effectiveness and enjoyment in the context of history-game-based learning. This paper presents a series of usability tests of a mobile Augmented Reality game application for learning Philippine history, Igpaw: Intramuros, with representatives of the game’s target audience. These tests discovered issues that compromised player enjoyment, including fatigue during gameplay, hurdles in learning AR-specific game mechanics, game repetitiveness, and outdoor safety concerns, in addition to minor technical issues. Nevertheless, the tests show the game’s high effectivity in teaching Philippine history.
Rodrigo, Ma. M., Vidal, E. C. E. Jr., Caluya, N., Agapito, J., & Diy, W. D. (2016). Usability study of an augmented reality game for Philippine History. In W. Chen, J.-C. Yang, S. Murthy, S. L. Wong, & S. Iyer (Eds.), Proceedings of the 24th International Conference on Computers in Education (pp. 442–447). Asia-Pacific Society for Computers in Education. http://www.et.iitb.ac.in/icce2016/icce2016proceedings.html