Herbularyo (Folk Healer): An Herbal Medicine Card Game

Document Type

Conference Proceeding

Publication Date

5-5-2026

Abstract

Herbularyo, a card game teaching about herbal plants (HPs), was created and evaluated as a viable educational card game based on Tuomisto and Aksela’s criteria. A quasi-experiment was performed on 81 Grade 8 students from a private high school and 50 Grade 11 from a public high school. Independent t-test revealed that the control group (CG) and experimental group (EG) (p=0.386), and EG1 (played ≤5) and EG2 (played >5) (p=0.681) are not comparable with each other. Paired t-test showed EG performed better (p=0.001) than CG (p=0.901) whereas ANCOVA showed that playing Herbularyo improved students’ information retention (p=0.006). EG1 and EG2 both performed well after playing the game (paired t-test p=0.000). However, there was no significant difference in learning based on the quantity of games played (ANCOVA p=0.188). Likert scale was used to evaluate 17 statements. Herbulayo (overall = 4.25) was able to capture the student’s attention (mechanics and structure = 4.55) and foster interest in HP (feedback = 4.44). Preliminaries (4.05) and pedagogy (3.97) of the game received a lower rating. Nonetheless, Herbularyo proves to be an effective game for promoting knowledge about common herbal medicinal plants in the Philippines.

Previous Versions

Jul 2 2026

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